You may command strike groups, feints, AWACS or carriers. The scope of High Fleet places you in charge of a fleet of airships over a desert country. By the end I’ve seen hundreds of sailors perish in a fiery death all due to my poor ability to aim and lead the targets. Your conversations directly impact both opinion and material assets. Initially the game feels daunting as you’re tossed into the midst of a civil war with the end goal to take the city of Ur. It is both tactical and strategic while placing you in command of signal interception along with the potential to utilize radar, IRST, and other things more likely to be seen in DCS or CMO. High Fleet is a title from Konstantin Koshutin that places you, the player, as a commander in charge of a fleet of… airships? Diesel hovercraft carriers? All the while attempting to end a rebellion. Rain drops will streak your view as you struggle to land a wounded ship on a sand swept repair dock.īut it’s something more, it has a ship editor, a skirmish mode, and a fairly unique tactical mode utilizing comms interception, electronic warfare, nuclear weapons, and the potential for mutiny. The immersion is where the game really shines, and if you don’t want the immersion it can be a difficult title to enjoy. Diesel punk? Immersion shooter? Roguelike? It has a tactical layer akin to Command Modern Operations and a combat layer rather like Endless Sky. It is many things all at once, like the desert and air ships that make up the core of the game. High Fleet is a title from the phoenix reborn, Microprose, released on July 27th.
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